May 02, 2007, 08:30 PM // 20:30
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#1
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Darkhunter
Darkhunter
Darkhunters are powerful sorcerous fighters that hunt evil and good indescriminitly. They pull strong magic from light and darkness.
(image)
http://members.aol.com/ragingphoenix6/black.jpg
Starting health- 100
Starting energy- 25
*new* Bonus armor- +5
*New Stuff*
Conditions:
Possesion- causes target foe to suffer -1 energy degeneration.
Skill types:
Prayer- normally blesses nearbye allies or just the caster
Battlespell- causes elemental damage while attacking
Weapons:
Great Swords- two handed swords.
(image) http://home.att.net/~Steven.Licata/great-sword1.gif
*end*
Attributes
Dark Prayers-
prayers and spells in this attribute deal shadow damage and hex foes.
Light Prayers-
prayers and battlespells in this attribute deal holy and fire damage to foes as well as some enchantments
Great Sword Focus-
includes a variety of attacks and battlespells that increase great sword efficiency
Resolve-(primary attribute)
for every 2 points in this attribute, the Darkhunter gains .5% of damage he/she deals in health.
Sample Skills
Dark Prayers
Evil Weapon- 5 energy 1/2 cast 12 recharge
(weapon spell) target ally's weapon becomes an evil weapon dealing shadow damage and 5...15 cold damage for 5...25 seconds.
Darkness- 15 energy 1 cast 24 recharge
(prayer) all nearbye allies gain 50% chance to evade attacks for 3...7 seconds.
Dark Grip- 10 energy 1/8 cast 12 recharge
(spell) target touched foe suffers from posession for 3...12 seconds and takes 5...25 shadow damage.
Shadow Call- 5 energy 1/2 cast 2 recharge
(spell) one foe takes 5...25 shadow damage. If that foe is near an ally he takes an additional 5...25 shadow damage.
Shadow of the Master- 25 energy 2 cast 36 recharge
(spell) create a level 1...20 shadow. While alive the shadow suffers a -2...1 health degeneration and deals 5...35 extra damage whenever you attack. If this shadow is killed by an enemy all nearbye foes to you take 5...65 shadow damage.
Light Prayers
Holy Weapon- 5 energy 1/2 cast 14 recharge
(weapon spell) for 5...25 seconds target ally's weapon deals holy damage and you heal 5 health each successful strike.
Holy Light- 10 energy 1 cast 14 recharge
(enchantment spell) for 10 seconds you heal by 5...15 health for every 3...1 successful hits.
Blinding Light- 5 energy 1/2 cast 24 recharge
(battlespell) strike an attack that deals +5...10 damage and causes the foe to miss his next 1...4 attacks.
Great Sword Focus
Holy Strike- 5 energy 4 recharge
(great sword attack) this attack deals holy damage. If you are under the affect of a Light prayer enchantment this attack deals +5...25 fire damage.
Darkened Slash- 10 energy 12 recharge
(great sword attack) this attack deals shadow damage. If you are under a dark prayers prayer, you also steal up to 10...25 health.
Raging Slash- 5 energy 8 recharge
(great sword attack) this attack deals +5...25 damage and target foe gains 1 strike of adrenaline.
Resolve
Dark Outlook- 15 energy 2 cast 35 recharge
(enchantment spell) for 20 seconds you gain +40 armor and recieve +5 damage from holy attacks. If you take shadow damage you are healed for 5...20 health.
Last edited by Darkhell153; May 04, 2007 at 02:56 PM // 14:56..
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